Drew MacQuarrie

EngD at UCL's Virtual Environments, Imaging and Visualisation Centre


Cinematic virtual reality

At IEEEVR 2017 I will present a paper - written with Prof. Anthony Steed - evaluating the effect of the display type on the viewing experience in cinematic virtual reality (CVR). Several metrics were explored that may indicate advantages and disadvantages of CVR compared to traditional viewing formats. We explored the consumption of panoramic videos in three different display systems: a HMD, a SurroundVideo+ (pictured), and a standard 16:9 TV. Aspects examined were spatial awareness, narrative engagement, enjoyment, memory, fear, attention, and a viewer’s concern about missing something.

Lecturing

In the 2016/2017 academic term, I teach Introduction to Programming and Scripting at UCL. This masters level module uses javascript to introduce students to the fundamental principles of procedural computer programming.

Object removal in 360° media

As part of my work with panoramic video, I presented a paper investigating object removal in 360° media - written with Prof. Anthony Steed - at the Conference on Visual Media Production (CVMP). The work also included helping out on a couple of 360° film shoots for BBC R&D.

Projection mapping

I'm interested in projection mapping to create immersive experiences. I wrote the Unity Projection Mapping plugin to faciliate building projection mapping projects using Unity 3D. There's also a version for Unity 5 available, although they're both Windows only at this stage.

Fog projection

A project to create an interactive fog screen. Atomised water was used to create a plane of fog. Back projection was used to create visuals that appear to float in mid-air. A leap motion was added to allow the user to reach in and interact with these objects. Due to the limited viewing angle caused by the mist's light scattering, we were also able to use the fog screen as a parallax barrier to create a multi-viewpoint 3D display. Details on construction and results are available on the project's blog.

Escape the virtual room

A group of us from UCL created a VR escape the room puzzle game. The game was originally built for UCL's CAVE using the Unity game engine, as shown in this video. I recently ported it to work in the HTC VIVE.